Monday, September 16, 2013

Define a Current Ecosystem: Informal Science Non-Profits

Challenge 1 of the Badges: New Currency for Professional Credentials MOOC

Our first assignment is to consider an industry or community of practice where badges could have a positive impact. As I'm currently working for an informal science non-profit and we are interested in developing a digital badge eco-system, I have chosen to analyze this community of practice.

Describe the Ecosystem

Informal science non-profits include museums, university extension programs and independent non-profits. Not much currently connects these organizations aside from science museums which have their own conference and professional organizations. No organization provides the exact same programming as another and if they do provide similar programming, they are often in different regions. Some address a variety of age groups, other address only students, some only work with teachers and so on. For this particular exercise I'll think of one particular organization in describing stakeholders.

Roles of the Stakeholders

  • Learning Providers - Often working on a small budget to provide much needed out-of-school STEM (science, technology, engineering and math) programs to students, teachers and adults. These programs can vary from after-school programs to lectures to hands-on interactive science days. Most programs are inquiry-based rather than lecture style.
  • Job Seekers/Learners - Age range can be anywhere from toddlers to retirees, with many focusing on middle/high school learners. These learners often opt-in to the programs on their own so they are not "forced" to learn material as in more formalized programs.
  • Employers - This can be a college (for our younger learners) or a science lab position or technology start-up. The possibilities for a STEM education are really endless. Most students in these programs are looking to enter college. Colleges would be looking for leadership skills and content knowledge of science, perhaps even lab experience at more competitive institutions. 
Personas of Learners
  • Middle School Student - This learner often participates in informal science programming for the pursuit of their own interests in science. These students often look for hands-on activities and unique experiences outside of school programming.
  • High School Student - This learner is starting to prepare for college and is looking for programs of interest to themselves, but also that can help on a college application. Students can also process higher level of information than the middle school student. These students are also exploring the fields of science that might be of interest to them for a career.
  • Professional Scientist - Pursues information relevant to their field and often attends lectures. Possibly has more interest in applying science rather than learning additional information as they are already studying in their field. Younger scientists might be interested in learning new information or keeping abreast of ongoing research.
  • Hobbyist - These are adults with no plans on using the information for work, but have a significant interest in science. Possibly have collections or dabble in some scientific work.
Before Badges

Take for example the high school student persona. This student is still in school, but perhaps has limited access to STEM education beyond the required coursework and no access to AP, IB, or other advanced coursework. The student pursues their high interest in STEM through an after-school program, but has no record or validation of the accomplishments made through this program, perhaps aside from a letter of recommendation from the group leader. 

Conclusion

There are certainly opportunities for a badge ecosystem within the Informal Science Non-profit community. The special experiences offered through these non-profits are often completely unique from anything these students experience in school. The ability to demonstrate content knowledge or experience from these programs would be of value, especially to the young learner.

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